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In my recent endeavour to get an RGB picture out of my SNES I had to learn a lot about the SCART standard and the ways in which the NTSC and PAL units differ. This wasn’t such an easy task as there is a lot of conflicting information on the internet about these things! This article will attempt to clear up any confusion that you may have about the subject and hopefully guide you in building or purchasing the right RGB video cable for your system.

DISCLAIMER – Much of the information in this page has been gleaned from the work of other people, and I have not managed to confirm all of it! I strongly recommend that you get yourself a multimeter and check things for yourself as you go, you might seriously damage your equipment otherwise.

Contents

Nintendo Multi-out
Types of Video Signal
General SCART Wiring
C-Sync
SNES
N64
GameCube

Nintendo Multi-out

There are three revisions of the 1CHIP motherboard: SNS-CPU-1CHIP-01, SNS-CPU-1CHIP-02 and SNS-CPU-1CHIP-03. The “03” revision does not have csync run to the multi-out. You can use these consoles without a modification, simply by using an RGB SCART cable that gets sync from luma. OEM Super Nintendo SNES Replacement SNS-CPU-RGB-01 Motherboard. Free shipping. Or Best Offer. OpenTendo Nintendo NES Front Loader Motherboard Upgraded NEW. Motherboard revision is 1990/SHVC-CPU-01 CPU is: S-CPU A 5A22-02 2KH 89 PPU1 is: S-PPU1 5C77-01 2JU 7H PPU2 is: S-PPU2 B 5C78-03 2JM 7X In 2010-ish, this SNES stopped functioning, the so-called 'Black Screen of Death'.

You might have noticed at some point in your gaming life that the AV socket on the back of the SNES, N64 and Gamecube are exactly the same shape. In fact, they also have the exact same pin-out structure.

SNES/N64/GC Pin-out
PinSignal
1RGB – Red**
2RGB – Green**
3C-SYNC / +12V *
4RGB – Blue**
5Gnd
6Gnd
7S-Video Y [Luma] ***
8S-Video C [Chroma] ***
9Composite Video
10+5V
11Audio – Left
12Audio – Right

* Pin 3 outputs c-sync on all NTSC systems and the PAL N64, but outputs +12V on the PAL SNES and PAL Gamecube. This is extremely important for choosing the right cable. Please see the section on general SCART wiring for more information.

** Not connected on NTSC Gamecube

All episodes of naruto shippuden dubbed. *** Not connected on PAL Gamecube

Las vegas free games online. Types of Video Signal

There are typically three ways of getting a video signal from your Nintendo console to your TV: Composite Video, S-Video, and RGB – that order is also generally considered to be from worst quality to best quality, but not all TVs and monitors support RGB or S-Video so your choice will depend on the limitations of your other hardware. This guide specifically deals with getting RGB signals for best quality.

It is very important to note that not all the Nintendo systems will support RGB natively:

Native video support
SNESSNES 2
(Mini, jr.)
N64Gamecube
Signal TypePalNTSCPalNTSCPalNTSCPalNTSC
Composite Video
S-VideoXXX
RGBXXXXX

General SCART Wiring

https://download-stories.mystrikingly.com/blog/excel-for-apple-download. +12V or C-SYNC?

OK, so you’re probably wondering why on earth there would be two alternatives for the output on pin 3 – the PAL SNES and Gamecube systems opting for a +12V supply while the others all go for c-sync. The answer has to do with the SCART standard.

You see, pin 8 on a SCART socket is there to switch the TV display over to that input automatically and select what aspect ratio the source should be displayed at – 4:3 or 16:9. The voltage supplied selects the appropriate mode.

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SCART Pin 8 Modes
VoltageMode
+0V → +2VOFF
+5V → +8V16:9
+9.5V → +12V4:3

We can see then that Nintendo wanted a +12V output on their PAL systems (except the N64, for some reason) so that when the systems were switched on, the user’s TV would switch to displaying the correct AV input and a 4:3 aspect ratio would be forced. This functionality was not required on NTSC systems as SCART was not widely used in North America, so those consoles have a c-sync output in the place of the +12V.

This does present a problem if you want to use an NTSC machine on a SCART enabled TV though, as there is no +12V rail for you to replicate this functionality. The usual solution is to connect the +5V rail to pin 8 of the SCART plug to enable the auto-switching of the TV, leaving user to manually switch the display back to 4:3 from 16:9 in order to see the game in its original aspect. Unfortunately, that’s about the best you can do besides using an external +12V supply to power pin 8 of your cable, but that is pretty impractical. You can, as an alternative, select the OFF mode for this pin (which will probably default to a 4:3 aspect ratio?) but this means you will have to switch the display of the TV every time you turn on your console – so whichever solution you choose is basically personal preference. My TV remembers the aspect ratio override on each input, so my preference is to wire +5V to pin 8 and maintain the automatic display switch on the TV.

It is of critical importance that you do not use an RGB cable designed for an NTSC console with a PAL console (or vice-versa) as you may damage your equipment! Sticking a c-sync signal into pin 8 of your TVs SCART socket will likely not do it much good, so please be careful.

Pin 16 – RGB mode

The voltage on pin 16 tells the TV which input from the SCART plug to display on the screen. This is important as SCART often carries both composite video and RGB signals at the same time, so the TV needs to pick one. Mac ahscrazytalk 7 pro for mac. You’ll notice there is no voltage for selecting S-Video – some TVs will detect it automatically but often you will have to select it manually.

SCART Pin 16 Modes
VoltageMode
+0V → +0.4VComposite in
+1V → +3VRGB in

The easiest way to get your +1-3V for selecting an RGB signal is with a resistor between the 5V rail and pin 16. Pin 16 has an impedance of 75Ω at the TV end, so using the equation for a voltage divider we can ascertain that a 180Ω resistor will give us around +1.5V.





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